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f759cc00a3fa0996dcecf703564bf70a3fcb3b7c
godot/servers/rendering/renderer_rd/shaders
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Bastiaan Olij 952b4b3f38 Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
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effects
Use proper UV in cubemap downsampler raster
2023-05-03 01:06:34 -07:00
environment
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
forward_clustered
Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
forward_mobile
Merge pull request #76977 from manueldun/light-shader-builtins
2023-06-09 11:04:46 +02:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
Fix "Light Only" mode of CanvasItemMaterial
2023-05-13 09:06:09 +03:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
particles.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Enable the use of all builtins on the light shader
2023-06-08 14:14:14 -04:00
SCsub
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skeleton.glsl
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
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