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f7b77e5b76639dbc2e7a770cc57b64fc02a1e075
godot/servers
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dotquixote 23f10c31de ConeTwistJoint: Initialize 'm_angularOnly'.
2017-06-26 09:17:19 +02:00
..
audio
…
physics
ConeTwistJoint: Initialize 'm_angularOnly'.
2017-06-26 09:17:19 +02:00
physics_2d
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
visual
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
audio_server.cpp
…
audio_server.h
…
physics_2d_server.cpp
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
physics_2d_server.h
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
physics_server.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_server.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
register_server_types.cpp
…
register_server_types.h
…
SCsub
…
server_wrap_mt_common.h
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
visual_server.cpp
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
visual_server.h
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
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