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f7cfdfb1cce033fa2ab7725dccedfc0de33b39bf
godot/scene
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Leonardo Christino 21eea9cd6c Make GraphNode handle children with EXPAND flag
(cherry picked from commit 5d574d980d)
2021-06-01 12:52:18 +02:00
..
2d
Merge pull request #49075 from nekomatata/tilemap-collision-debug-fix-3.x
2021-05-25 21:12:48 +02:00
3d
Merge pull request #48974 from trollodel/debug_shapes_update_crash_3.x
2021-05-22 18:29:31 +02:00
animation
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-24 11:30:16 -04:00
audio
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
debugger
Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2
2021-05-14 10:23:27 +02:00
gui
Make GraphNode handle children with EXPAND flag
2021-06-01 12:52:18 +02:00
main
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
resources
Merge pull request #48533 from mortarroad/3.x-convex-hull-ported
2021-05-22 23:23:15 +02:00
register_scene_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
scene_string_names.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 16:57:00 +02:00
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