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f809cd44eabbf3f0a263cb625b60adeb8f6802f0
godot
/
core
/
math
History
Juan Linietsky
0bc6a8894c
Merge pull request
#2266
from MrGreenTea/master
...
added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
..
aabb.cpp
…
aabb.h
Corrected rectangle intersection,
fixes
#1731
2015-04-24 16:08:05 -03:00
bezier_curve.cpp
…
bezier_curve.h
…
bsp_tree.cpp
…
bsp_tree.h
…
camera_matrix.cpp
…
camera_matrix.h
…
face3.cpp
…
face3.h
…
geometry.cpp
…
geometry.h
…
math_2d.cpp
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
math_2d.h
new file dialog!
2015-06-06 09:44:38 -03:00
math_defs.cpp
…
math_defs.h
…
math_funcs.cpp
optional formal changes
2015-05-06 01:22:31 +02:00
math_funcs.h
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
matrix3.cpp
…
matrix3.h
…
octree.h
…
plane.cpp
…
plane.h
…
quat.cpp
…
quat.h
…
quick_hull.cpp
…
quick_hull.h
…
SCsub
…
transform.cpp
…
transform.h
…
triangle_mesh.cpp
…
triangle_mesh.h
…
triangulate.cpp
…
triangulate.h
…
triangulator.cpp
…
triangulator.h
…
vector3.cpp
…
vector3.h
added floor() and ceil() to Vector3
2015-07-15 01:59:35 +02:00