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f809cd44eabbf3f0a263cb625b60adeb8f6802f0
godot/core/math
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Juan Linietsky 0bc6a8894c Merge pull request #2266 from MrGreenTea/master
added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
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aabb.cpp
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aabb.h
Corrected rectangle intersection, fixes #1731
2015-04-24 16:08:05 -03:00
bezier_curve.cpp
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bezier_curve.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_2d.cpp
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
math_2d.h
new file dialog!
2015-06-06 09:44:38 -03:00
math_defs.cpp
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math_defs.h
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math_funcs.cpp
optional formal changes
2015-05-06 01:22:31 +02:00
math_funcs.h
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
matrix3.cpp
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matrix3.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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SCsub
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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triangulator.cpp
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triangulator.h
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vector3.cpp
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vector3.h
added floor() and ceil() to Vector3
2015-07-15 01:59:35 +02:00
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