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f987cf8a8a613bed4a9feef77ec9faa91c62ac86
godot
/
servers
/
rendering
/
renderer_rd
/
effects
History
Thaddeus Crews
8c7c96e2c4
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
...
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
..
bokeh_dof.cpp
…
bokeh_dof.h
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copy_effects.cpp
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copy_effects.h
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debug_effects.cpp
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debug_effects.h
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fsr2.cpp
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fsr2.h
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fsr.cpp
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fsr.h
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luminance.cpp
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luminance.h
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metal_fx.h
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metal_fx.mm
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motion_vectors_store.cpp
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motion_vectors_store.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
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roughness_limiter.h
…
SCsub
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smaa.cpp
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
smaa.h
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
sort_effects.cpp
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sort_effects.h
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spatial_upscaler.h
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ss_effects.cpp
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ss_effects.h
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taa.cpp
…
taa.h
…
tone_mapper.cpp
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
tone_mapper.h
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
vrs.cpp
…
vrs.h
…