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f9dc62b26570afd4e035db1d7a40fdee61ba92f7
godot
/
servers
/
rendering
History
Rémi Verschelde
abfe8ba7d6
Merge pull request
#92258
from DarioSamo/render_list_pass_alloc
...
Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
..
dummy
…
environment
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renderer_rd
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-21 18:32:04 -07:00
storage
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
Fix mesh instance not updated when changing blend shape values
2024-05-23 12:36:31 +08:00
renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
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rendering_device_driver.cpp
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rendering_device_driver.h
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
rendering_device_graph.cpp
…
rendering_device_graph.h
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rendering_device.compat.inc
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rendering_device.cpp
Merge pull request
#92258
from DarioSamo/render_list_pass_alloc
2024-05-23 23:25:51 +02:00
rendering_device.h
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
rendering_light_culler.cpp
…
rendering_light_culler.h
…
rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
…