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fa2dcc7ace5fefd7038bde2e420b2e96235a43df
godot
/
core
/
input
History
Rémi Verschelde
b70e4fc0f3
Sync controller mappings DB with SDL2 community repo
...
Synced with
gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-07-18 15:42:48 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
…
input_enums.h
…
input_event.cpp
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_event.h
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Input: Make
get_action_raw_strength
print error when the action doesn't exist
2022-06-28 15:58:26 +02:00
input.h
Input: Re-enable input accumulation by default
2022-07-03 12:16:16 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
…