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fa2dcc7ace5fefd7038bde2e420b2e96235a43df
godot/core/string
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bruvzg 0c5431644d Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
..
char_utils.h
…
locales.h
…
node_path.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
node_path.h
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
optimized_translation.cpp
…
optimized_translation.h
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print_string.cpp
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
print_string.h
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
SCsub
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string_buffer.h
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string_builder.cpp
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string_builder.h
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string_name.cpp
…
string_name.h
…
translation_po.cpp
…
translation_po.h
…
translation.cpp
…
translation.h
…
ucaps.h
…
ustring.cpp
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
ustring.h
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
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