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fb2465b3c8726a2b86313adf8cd1c19c283a38aa
godot
/
modules
/
gdnative
/
include
/
gdnative
History
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
...
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
..
aabb.h
Update core documentation to match recent C# changes
2020-07-21 14:44:53 -04:00
array.h
[Complex Text Layouts] Implement GDNative interface for TextServer.
2020-11-26 13:55:29 +02:00
basis.h
…
callable.h
…
color.h
Remove
Color.contrasted()
as its behavior is barely useful
2020-11-03 04:46:08 -05:00
dictionary.h
…
gdnative.h
…
node_path.h
…
packed_arrays.h
[Complex Text Layouts] Implement GDNative interface for TextServer.
2020-11-26 13:55:29 +02:00
plane.h
Update core documentation to match recent C# changes
2020-07-21 14:44:53 -04:00
quat.h
…
rect2.h
…
rid.h
…
string_name.h
…
string.h
GDNative: Define special char types in string.h
2020-11-07 16:09:14 -03:00
transform2d.h
…
transform.h
…
variant.h
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 09:47:26 -03:00
vector2.h
…
vector3.h
…