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fbffd686e23dfd2e5599d0b2ca35d71805d8d7a9
godot
/
modules
/
multiplayer
History
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
...
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
..
doc_classes
Bump version to 4.1-dev
2023-03-01 01:44:37 +01:00
editor
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
config.py
…
multiplayer_debugger.cpp
…
multiplayer_debugger.h
…
multiplayer_spawner.cpp
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
2023-02-12 15:32:09 +01:00
multiplayer_spawner.h
[MP] Fix nested spawning during "ready".
2023-01-17 04:22:07 +01:00
multiplayer_synchronizer.cpp
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
multiplayer_synchronizer.h
…
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
…
scene_cache_interface.h
…
scene_multiplayer.cpp
Merge pull request
#70721
from Faless/mp/4.x_fix_relay_option
2023-01-09 23:09:53 +01:00
scene_multiplayer.h
…
scene_replication_config.cpp
[MP] Fix replication config not updating sync/spawn props from code.
2023-02-23 10:03:19 +01:00
scene_replication_config.h
…
scene_replication_interface.cpp
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
scene_replication_interface.h
[MP] Fix nested spawning during "ready".
2023-01-17 04:22:07 +01:00
scene_rpc_interface.cpp
…
scene_rpc_interface.h
…
SCsub
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