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fbffd686e23dfd2e5599d0b2ca35d71805d8d7a9
godot/servers/rendering/renderer_rd/shaders/environment
History
RandomCatDude 59c31004f8 fix spotlight shadows in volumetric fog
2023-02-25 16:28:06 +05:00
..
gi.glsl
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
sdfgi_debug_probes.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sky.glsl
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
volumetric_fog_process.glsl
fix spotlight shadows in volumetric fog
2023-02-25 16:28:06 +05:00
volumetric_fog.glsl
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
voxel_gi_debug.glsl
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voxel_gi_sdf.glsl
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voxel_gi.glsl
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