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fc0bfbb33b671ea03168d6cb39b83e0a3fb13c53
godot
/
core
/
string
History
Hugo Locurcio
fc0bfbb33b
Remove
#ifdefs
for handling compilation with Visual Studio < 2015
...
Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
..
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
Rename PHashTranslation to OptimizedTranslation
2021-03-20 10:02:47 +00:00
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
…
string_name.h
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
translation_po.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation_po.h
…
translation.cpp
Merge pull request
#51395
from angad-k/pseudolocalization-squashed
2021-08-08 17:55:30 +02:00
translation.h
add pseudolocalization to Godot
2021-08-08 20:37:57 +05:30
ucaps.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
ustring.cpp
Remove
#ifdefs
for handling compilation with Visual Studio < 2015
2021-08-31 20:04:17 +02:00
ustring.h
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00