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fc37fd7b9813486174dce96fcf200ff87def623d
godot/editor/debugger
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Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
..
debug_adapter
…
editor_debugger_inspector.cpp
Avoid retrieving the object ID of a Nil variable
2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h
…
editor_debugger_node.cpp
…
editor_debugger_node.h
…
editor_debugger_server.cpp
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editor_debugger_server.h
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editor_debugger_tree.cpp
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editor_debugger_tree.h
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editor_file_server.cpp
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editor_file_server.h
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editor_performance_profiler.cpp
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editor_performance_profiler.h
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editor_profiler.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
editor_profiler.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
editor_visual_profiler.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
editor_visual_profiler.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-12 13:32:59 +02:00
script_editor_debugger.h
Support threads in the script debugger
2023-07-26 12:06:45 +02:00
SCsub
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