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fc61eb37ce004ecfa0656a46c68d111c68bb5c19
godot
/
modules
/
visual_script
History
Rémi Verschelde
8af99ef1c6
Merge pull request
#6436
from djrm/icons
...
Tweaked some icons, including xform one
2016-09-09 07:46:42 +02:00
..
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
…
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Tweaked some icons, including xform one
2016-09-08 19:22:30 -05:00
visual_script_editor.h
-Added diectly editable expressions on node to VSEditor,
closes
#6392
2016-09-06 20:34:24 -03:00
visual_script_expression.cpp
-Added diectly editable expressions on node to VSEditor,
closes
#6392
2016-09-06 20:34:24 -03:00
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
…
visual_script_nodes.h
…
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
visual_script.h
…