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fc61eb37ce004ecfa0656a46c68d111c68bb5c19
godot/platform/windows
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Juan Linietsky 7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
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export
Add missing license headers in our source files (#5255)
2016-06-18 14:46:12 +02:00
context_gl_win.cpp
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context_gl_win.h
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ctxgl_procaddr.cpp
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ctxgl_procaddr.h
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detect.py
Implement missing WinRT functions
2016-09-03 19:28:49 -03:00
godot_res.rc
Fix Windows resource script
2016-07-27 15:35:49 -03:00
godot_win.cpp
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godot.ico
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joystick.cpp
fixes #5464 windows_joystick close_joystick bug
2016-06-29 23:00:45 +02:00
joystick.h
Windows: Support gamepad vibration using XInput.
2016-06-15 14:40:57 +02:00
key_mapping_win.cpp
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key_mapping_win.h
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lang_table.h
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logo.png
Fixed iCCp chunk in pngs
2016-06-22 21:13:29 +02:00
os_windows.cpp
Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
2016-08-29 13:14:38 +08:00
os_windows.h
Merge pull request #5560 from vnen/os-request-attention
2016-07-21 17:29:45 +02:00
packet_peer_udp_winsock.cpp
Add missing license headers in our source files (#5255)
2016-06-18 14:46:12 +02:00
packet_peer_udp_winsock.h
Add missing license headers in our source files (#5255)
2016-06-18 14:46:12 +02:00
platform_config.h
GLEW: Define static + enabled and includes via SCons
2016-06-08 00:16:27 +02:00
SCsub
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stream_peer_winsock.cpp
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stream_peer_winsock.h
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tcp_server_winsock.cpp
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tcp_server_winsock.h
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