This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
fc61eb37ce004ecfa0656a46c68d111c68bb5c19
godot
/
scene
/
2d
History
Juan Linietsky
5fc084c28e
-Fixed issue in Kinematicbody2D
2016-09-01 12:03:55 -03:00
..
animated_sprite.cpp
…
animated_sprite.h
…
area_2d.cpp
…
area_2d.h
…
back_buffer_copy.cpp
…
back_buffer_copy.h
…
camera_2d.cpp
…
camera_2d.h
…
canvas_item.cpp
draw_line: Properly bind antialiased argument
2016-08-31 08:57:21 +02:00
canvas_item.h
More visual script improvements
2016-08-30 23:46:41 -03:00
canvas_modulate.cpp
…
canvas_modulate.h
…
collision_object_2d.cpp
…
collision_object_2d.h
…
collision_polygon_2d.cpp
…
collision_polygon_2d.h
…
collision_shape_2d.cpp
…
collision_shape_2d.h
…
joints_2d.cpp
…
joints_2d.h
…
light_2d.cpp
…
light_2d.h
…
light_occluder_2d.cpp
…
light_occluder_2d.h
…
navigation2d.cpp
…
navigation2d.h
…
navigation_polygon.cpp
…
navigation_polygon.h
…
node_2d.cpp
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
2016-08-15 11:39:19 +02:00
node_2d.h
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
2016-08-15 11:39:19 +02:00
parallax_background.cpp
…
parallax_background.h
…
parallax_layer.cpp
…
parallax_layer.h
…
particles_2d.cpp
…
particles_2d.h
…
path_2d.cpp
…
path_2d.h
…
path_texture.cpp
…
path_texture.h
…
physics_body_2d.cpp
-Fixed issue in Kinematicbody2D
2016-09-01 12:03:55 -03:00
physics_body_2d.h
-Fixed issue in Kinematicbody2D
2016-09-01 12:03:55 -03:00
polygon_2d.cpp
…
polygon_2d.h
…
position_2d.cpp
…
position_2d.h
…
ray_cast_2d.cpp
More improvements to visual script..
2016-08-31 17:58:51 -03:00
ray_cast_2d.h
More improvements to visual script..
2016-08-31 17:58:51 -03:00
remote_transform_2d.cpp
…
remote_transform_2d.h
…
sample_player_2d.cpp
…
sample_player_2d.h
…
screen_button.cpp
…
screen_button.h
…
SCsub
…
sound_player_2d.cpp
…
sound_player_2d.h
…
sprite.cpp
…
sprite.h
…
tile_map.cpp
…
tile_map.h
…
visibility_notifier_2d.cpp
…
visibility_notifier_2d.h
…
y_sort.cpp
…
y_sort.h
…