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godot/modules/gdnative
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Stephan Dilly f49199bcc3 add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
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android
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doc_classes
Add link titles for all links in the class reference
2020-08-31 14:22:07 +02:00
gdnative
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
icons
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include
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
nativescript
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
net
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pluginscript
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tests
Move GDNative String tests to respective module
2020-09-11 14:51:38 +03:00
videodecoder
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xr
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config.py
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gdnative_api.json
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
gdnative_builders.py
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gdnative_library_editor_plugin.cpp
add iOS Simulator platform
2020-09-19 15:09:36 +02:00
gdnative_library_editor_plugin.h
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gdnative_library_singleton_editor.cpp
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gdnative_library_singleton_editor.h
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gdnative.cpp
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gdnative.h
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register_types.cpp
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register_types.h
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SCsub
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