This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
3.0.4-stable
godot
/
modules
/
gdscript
History
Hein-Pieter van Braam
98609279b6
Bump version to 3.0.4
...
And onwards!
2018-06-14 15:37:51 +00:00
..
doc_classes
Bump version to 3.0.4
2018-06-14 15:37:51 +00:00
config.py
…
gdscript_compiler.cpp
Fix typos with codespell
2018-02-22 12:17:06 +01:00
gdscript_compiler.h
…
gdscript_editor.cpp
Adds keywords to autocomplete predictions.
2018-05-13 22:35:19 +02:00
gdscript_function.cpp
Change ".." punctuation for "..." in editor strings (
#16507
)
2018-06-05 21:42:33 +02:00
gdscript_function.h
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
2018-04-14 20:42:44 +02:00
gdscript_functions.cpp
Show default values in docs for GDScript built-in functions
2018-02-19 22:13:44 +01:00
gdscript_functions.h
…
gdscript_parser.cpp
Change ".." punctuation for "..." in editor strings (
#16507
)
2018-06-05 21:42:33 +02:00
gdscript_parser.h
…
gdscript_tokenizer.cpp
…
gdscript_tokenizer.h
…
gdscript.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
gdscript.h
…
register_types.cpp
…
register_types.h
…
SCsub
…