A node that provides a [Shape3D] to a [CollisionObject3D] parent.
A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows it to be edited. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.
$DOCS_URL/tutorials/physics/physics_introduction.html https://godotengine.org/asset-library/asset/2739 https://godotengine.org/asset-library/asset/2748 https://godotengine.org/asset-library/asset/2710
Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
This method does nothing.
- The collision shape color that is displayed in the editor, or in the running project if [b]Debug > Visible Collision Shapes[/b] is checked at the top of the editor. [b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 0)[/code] value documented here is a placeholder, and not the actual default debug color.
- If [code]true[/code], when the shape is displayed, it will show a solid fill color in addition to its wireframe.
- A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
- The actual shape owned by this collision shape.