Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
UV functions are similar to [Vector2] functions, but the input port of this node uses the shader's UV value by default.
- A function to be applied to the texture coordinates.
Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
Scales [code]uv[/code] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
Represents the size of the [enum Function] enum.