Button for touch screen devices for gameplay use.
TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike [Button], TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input. This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable [member ProjectSettings.input_devices/pointing/emulate_mouse_from_touch] in the Project Settings. You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
Returns [code]true[/code] if this button is currently pressed.
- The button's action. Actions can be handled with [InputEventAction].
- The button's bitmask.
- If [code]true[/code], the [signal pressed] and [signal released] signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button. [b]Note:[/b] This is a "pass-by" (not "bypass") press mode.
- The button's shape.
- If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
- If [code]true[/code], the button's shape is visible in the editor.
- The button's texture for the normal state.
- The button's texture for the pressed state.
- The button's visibility mode.
Emitted when the button is pressed (down).
Emitted when the button is released (up).
Always visible.
Visible on touch screens only.