A tracked object.
This object is the base of all XR trackers.
$DOCS_URL/tutorials/xr/index.html
- The description of this tracker.
- The unique name of this tracker. The trackers that are available differ between various XR runtimes and can often be configured by the user. Godot maintains a number of reserved names that it expects the [XRInterface] to implement if applicable: - [code]"head"[/code] identifies the [XRPositionalTracker] of the player's head - [code]"left_hand"[/code] identifies the [XRControllerTracker] in the player's left hand - [code]"right_hand"[/code] identifies the [XRControllerTracker] in the player's right hand - [code]"/user/hand_tracker/left"[/code] identifies the [XRHandTracker] for the player's left hand - [code]"/user/hand_tracker/right"[/code] identifies the [XRHandTracker] for the player's right hand - [code]"/user/body_tracker"[/code] identifies the [XRBodyTracker] for the player's body - [code]"/user/face_tracker"[/code] identifies the [XRFaceTracker] for the player's face
- The type of tracker.