Contains a [Curve3D] path for [PathFollow3D] nodes to follow.
Can have [PathFollow3D] child nodes moving along the [Curve3D]. See [PathFollow3D] for more information on the usage. Note that the path is considered as relative to the moved nodes (children of [PathFollow3D]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
- A [Curve3D] describing the path.
- The custom color to use to draw the shape in the editor. If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in EditorSettings is used.
Emitted when the [member curve] changes.
Emitted when the [member debug_custom_color] changes.