/**************************************************************************/
/*  multimesh_instance_2d.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "multimesh_instance_2d.h"

#ifndef NAVIGATION_2D_DISABLED
#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/2d/navigation_polygon.h"
#include "servers/navigation_2d/navigation_server_2d.h"

#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include "thirdparty/misc/polypartition.h"
#endif // NAVIGATION_2D_DISABLED

Callable MultiMeshInstance2D::_navmesh_source_geometry_parsing_callback;
RID MultiMeshInstance2D::_navmesh_source_geometry_parser;

void MultiMeshInstance2D::_refresh_interpolated() {
	if (is_inside_tree() && multimesh.is_valid()) {
		bool interpolated = is_physics_interpolated_and_enabled();
		multimesh->set_physics_interpolated(interpolated);
	}
}

void MultiMeshInstance2D::_physics_interpolated_changed() {
	CanvasItem::_physics_interpolated_changed();
	_refresh_interpolated();
}

void MultiMeshInstance2D::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			_refresh_interpolated();
			break;
		}
		case NOTIFICATION_DRAW: {
			if (multimesh.is_valid()) {
				draw_multimesh(multimesh, texture);
			}
		} break;
	}
}

void MultiMeshInstance2D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);

	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
	ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);

	ADD_SIGNAL(MethodInfo("texture_changed"));

	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
}

void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
	// Cleanup previous connection if any.
	if (multimesh.is_valid()) {
		multimesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
	}
	multimesh = p_multimesh;

	// Connect to the multimesh so the AABB can update when instance transforms are changed.
	if (multimesh.is_valid()) {
		multimesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
		_refresh_interpolated();
	}
	queue_redraw();
}

Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
	return multimesh;
}

void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
	if (p_texture == texture) {
		return;
	}
	texture = p_texture;
	queue_redraw();
	emit_signal(SceneStringName(texture_changed));
}

Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
	return texture;
}

#ifdef DEBUG_ENABLED
Rect2 MultiMeshInstance2D::_edit_get_rect() const {
	if (multimesh.is_valid()) {
		AABB aabb = multimesh->get_aabb();
		return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
	}

	return Node2D::_edit_get_rect();
}
#endif // DEBUG_ENABLED

#ifndef NAVIGATION_2D_DISABLED
void MultiMeshInstance2D::navmesh_parse_init() {
	ERR_FAIL_NULL(NavigationServer2D::get_singleton());
	if (!_navmesh_source_geometry_parser.is_valid()) {
		_navmesh_source_geometry_parsing_callback = callable_mp_static(&MultiMeshInstance2D::navmesh_parse_source_geometry);
		_navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create();
		NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
	}
}

void MultiMeshInstance2D::navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) {
	MultiMeshInstance2D *multimesh_instance = Object::cast_to<MultiMeshInstance2D>(p_node);

	if (multimesh_instance == nullptr) {
		return;
	}

	NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
	if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) {
		return;
	}

	Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
	if (!(multimesh.is_valid() && multimesh->get_transform_format() == MultiMesh::TRANSFORM_2D)) {
		return;
	}

	Ref<Mesh> mesh = multimesh->get_mesh();
	if (mesh.is_null()) {
		return;
	}

	using namespace Clipper2Lib;

	PathsD mesh_subject_paths, dummy_clip_paths;

	for (int i = 0; i < mesh->get_surface_count(); i++) {
		if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
			continue;
		}

		if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) {
			continue;
		}

		PathD subject_path;

		int index_count = 0;
		if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
			index_count = mesh->surface_get_array_index_len(i);
		} else {
			index_count = mesh->surface_get_array_len(i);
		}

		ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));

		Array a = mesh->surface_get_arrays(i);

		Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX];

		if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
			Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
			for (int vertex_index : mesh_indices) {
				const Vector2 &vertex = mesh_vertices[vertex_index];
				const PointD &point = PointD(vertex.x, vertex.y);
				subject_path.push_back(point);
			}
		} else {
			for (const Vector2 &vertex : mesh_vertices) {
				const PointD &point = PointD(vertex.x, vertex.y);
				subject_path.push_back(point);
			}
		}
		mesh_subject_paths.push_back(subject_path);
	}

	PathsD mesh_path_solution = Union(mesh_subject_paths, dummy_clip_paths, FillRule::NonZero);

	//path_solution = RamerDouglasPeucker(path_solution, 0.025);

	int multimesh_instance_count = multimesh->get_visible_instance_count();
	if (multimesh_instance_count == -1) {
		multimesh_instance_count = multimesh->get_instance_count();
	}

	const Transform2D multimesh_instance_xform = p_source_geometry_data->root_node_transform * multimesh_instance->get_global_transform();

	for (int i = 0; i < multimesh_instance_count; i++) {
		const Transform2D multimesh_instance_mesh_instance_xform = multimesh_instance_xform * multimesh->get_instance_transform_2d(i);

		for (const PathD &mesh_path : mesh_path_solution) {
			Vector<Vector2> shape_outline;

			for (const PointD &mesh_path_point : mesh_path) {
				shape_outline.push_back(Point2(static_cast<real_t>(mesh_path_point.x), static_cast<real_t>(mesh_path_point.y)));
			}

			for (int j = 0; j < shape_outline.size(); j++) {
				shape_outline.write[j] = multimesh_instance_mesh_instance_xform.xform(shape_outline[j]);
			}
			p_source_geometry_data->add_obstruction_outline(shape_outline);
		}
	}
}
#endif // NAVIGATION_2D_DISABLED

MultiMeshInstance2D::MultiMeshInstance2D() {
}

MultiMeshInstance2D::~MultiMeshInstance2D() {
}
