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0168709978154a89f137b44f33647e5d28a46250
godot/servers/rendering/rasterizer_rd/SCsub

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Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2019-06-11 15:43:37 -03:00
#!/usr/bin/env python
Import('env')
env.add_source_files(env.servers_sources, "*.cpp")
A lot of progress with canvas rendering, still far from working.
2019-06-15 23:45:24 -03:00
SConscript("shaders/SCsub")
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