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3472bdd6b6dd7c085b716caabdda16f88e6f167e
godot/modules/openxr/config.py

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Implementing OpenXR driver
2021-12-14 12:44:12 +11:00
def can_build(env, platform):
Dynamic loading of OpenXR Loader on Android This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:56:00 +02:00
if platform in ("linuxbsd", "windows", "android"):
Implementing OpenXR driver
2021-12-14 12:44:12 +11:00
return env["openxr"]
else:
# not supported on these platforms
return False
def configure(env):
pass
def get_doc_classes():
return [
"OpenXRInterface",
"OpenXRAction",
"OpenXRActionSet",
"OpenXRActionMap",
"OpenXRInteractionProfile",
"OpenXRIPBinding",
]
def get_doc_path():
return "doc_classes"
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