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godot/doc/classes/HeightMapShape.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Height map shape for 3D physics (Bullet only).
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody] or [Area]. Note that bullet will always center the collision shape. If you minimum height is 0, and you maximum height is 10, bullet will adjust your collision shape down so the minimum height is -5 and the maximum height is 5.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data">
Height map data, pool array must be of [member map_width] * [member map_depth] size.
</member>
<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth">
Depth of the height map data. Changing this will resize the [member map_data].
</member>
<member name="map_width" type="int" setter="set_map_width" getter="get_map_width">
Width of the height map data. Changing this will resize the [member map_data].
</member>
</members>
<constants>
</constants>
</class>