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godot/modules/gdscript/tests/scripts/runtime/features/static_constructor.out

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Add support for static variables in GDScript Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
2023-04-19 11:10:35 -03:00
GDTEST_OK
static init called
foo is bar
done
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