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godot/core/object/SCsub

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Reorganized core/ directory, it was too fatty already -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-11-07 19:33:38 -03:00
#!/usr/bin/env python
Import("env")
Implement native extension system * Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-19 12:58:49 -03:00
import make_virtuals
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 14:01:23 -05:00
env.CommandNoCache(["gdvirtual.gen.inc"], "make_virtuals.py", env.Run(make_virtuals.run))
Implement native extension system * Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-19 12:58:49 -03:00
Reorganized core/ directory, it was too fatty already -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-11-07 19:33:38 -03:00
env_object = env.Clone()
env_object.add_source_files(env.core_sources, "*.cpp")
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