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godot/modules/nativescript/config.py

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[GDNative] new GDNative API This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
2017-07-14 01:44:14 +02:00
def can_build(platform):
-Code completion for enumerations -Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
return False
[GDNative] new GDNative API This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
2017-07-14 01:44:14 +02:00
def configure(env):
env.use_ptrcall = True
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