Bug Fixes
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
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@ -316,6 +316,9 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
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VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
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q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
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Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
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Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction);
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Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
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if (is_inside_scene()) {
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xform = get_global_transform() * xform;
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RID space = get_world_2d()->get_space();
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@ -556,6 +559,38 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
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}
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}
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void TileMap::set_collision_friction(float p_friction) {
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friction=p_friction;
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for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
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Quadrant &q=E->get();
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Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
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}
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}
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float TileMap::get_collision_friction() const{
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return friction;
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}
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void TileMap::set_collision_bounce(float p_bounce){
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bounce=p_bounce;
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for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
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Quadrant &q=E->get();
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Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
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}
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}
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float TileMap::get_collision_bounce() const{
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return bounce;
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}
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uint32_t TileMap::get_collision_layer_mask() const {
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return collision_layer;
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@ -584,6 +619,12 @@ void TileMap::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
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ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
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ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
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ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
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ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
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ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
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ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
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ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
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@ -602,7 +643,9 @@ void TileMap::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
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ADD_SIGNAL(MethodInfo("settings_changed"));
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@ -620,6 +663,8 @@ TileMap::TileMap() {
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center_x=false;
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center_y=false;
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collision_layer=1;
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friction=1;
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bounce=0;
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fp_adjust=0.01;
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fp_adjust=0.01;
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