Create API to add and remove VisualScript custom nodes

This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
This commit is contained in:
George Marques
2017-11-15 13:57:24 -02:00
parent 9543801d51
commit 0284727e7b
7 changed files with 135 additions and 0 deletions

View File

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_custom_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="category" type="String">
</argument>
<argument index="2" name="script" type="Script">
</argument>
<description>
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
</description>
</method>
<method name="remove_custom_node">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="category" type="String">
</argument>
<description>
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
</description>
</method>
</methods>
<signals>
<signal name="custom_nodes_updated">
<description>
Emitted when a custom Visual Script node is added or removed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>