Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
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@ -233,13 +233,13 @@ _FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
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return current_invoke_count;
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}
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MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc);
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MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc);
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MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc);
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MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc);
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MonoString *object_to_string(MonoObject *p_obj, MonoException **p_exc);
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MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc);
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void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
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MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
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void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);
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