Improve the C# API projects generation

- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
This commit is contained in:
Ignacio Etcheverry
2018-11-08 01:05:19 +01:00
parent 2cf02f302f
commit 02d5ff4cd0
15 changed files with 238 additions and 208 deletions

View File

@ -233,13 +233,13 @@ _FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
return current_invoke_count;
}
MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc);
MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc);
MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc);
MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc);
MonoString *object_to_string(MonoObject *p_obj, MonoException **p_exc);
MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc);
void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **p_exc);
void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);