Show valid types in SceneTreeDialog

This commit is contained in:
kobewi
2023-07-17 23:40:27 +02:00
parent eb4301b941
commit 05ab444357
3 changed files with 56 additions and 8 deletions

View File

@ -2797,7 +2797,7 @@ void EditorPropertyNodePath::_node_assign() {
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->set_valid_types(valid_types);
add_child(scene_tree);
scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
}
@ -3145,7 +3145,7 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
Vector<StringName> valid_types;
valid_types.push_back("Viewport");
scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);