Show valid types in SceneTreeDialog
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@ -2797,7 +2797,7 @@ void EditorPropertyNodePath::_node_assign() {
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if (!scene_tree) {
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scene_tree = memnew(SceneTreeDialog);
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scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
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scene_tree->get_scene_tree()->set_valid_types(valid_types);
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scene_tree->set_valid_types(valid_types);
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add_child(scene_tree);
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scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
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}
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@ -3145,7 +3145,7 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
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Vector<StringName> valid_types;
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valid_types.push_back("Viewport");
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scene_tree->get_scene_tree()->set_valid_types(valid_types);
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scene_tree->set_valid_types(valid_types);
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scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
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add_child(scene_tree);
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