Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts: main/main.cpp
This commit is contained in:
@ -432,7 +432,6 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
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} else if (I->get()=="-e" || I->get()=="-editor") { // fonud editor
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editor=true;
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init_maximized=true;
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} else if (I->get()=="-nowindow") { // fullscreen
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OS::get_singleton()->set_no_window_mode(true);
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@ -649,6 +648,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
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if (editor) {
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main_args.push_back("-editor");
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init_maximized=true;
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use_custom_res=false;
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}
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@ -876,6 +876,7 @@ Error Main::setup2() {
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boot_logo_path = boot_logo_path.strip_edges();
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if (boot_logo_path!=String() /*&& FileAccess::exists(boot_logo_path)*/) {
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print_line("Boot splash path: "+boot_logo_path);
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Error err = boot_logo.load(boot_logo_path);
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}
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@ -893,7 +894,7 @@ Error Main::setup2() {
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} else {
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#ifndef NO_DEFAULT_BOOT_LOGO
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MAIN_PRINT("Main: Create botsplash");
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MAIN_PRINT("Main: Create bootsplash");
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Image splash(boot_splash_png);
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MAIN_PRINT("Main: ClearColor");
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@ -1085,7 +1086,7 @@ bool Main::start() {
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#endif
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if(script=="" && game_path=="" && !editor && String(GLOBAL_DEF("application/main_scene",""))!="") {
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if(script=="" && game_path=="" && String(GLOBAL_DEF("application/main_scene",""))!="") {
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game_path=GLOBAL_DEF("application/main_scene","");
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}
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