lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
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@ -582,6 +582,7 @@ public:
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int layer_min;
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int layer_max;
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int item_mask;
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int item_shadow_mask;
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bool subtract;
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RID texture;
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Vector2 texture_offset;
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@ -613,6 +614,7 @@ public:
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layer_min=0;
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layer_max=0;
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item_mask=1;
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item_shadow_mask=-1;
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subtract=false;
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texture_cache=NULL;
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next_ptr=NULL;
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