lot of work on 2D lighting and isometric maps

added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
This commit is contained in:
Juan Linietsky
2015-03-09 02:34:56 -03:00
parent 2c2894ceb6
commit 09489e3a78
214 changed files with 1093 additions and 309 deletions

View File

@ -1149,11 +1149,19 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
{ "COLOR", TYPE_VEC4},
{ "POSITION", TYPE_VEC4},
{ "NORMAL", TYPE_VEC3},
{ "LIGHT_DIR", TYPE_VEC2},
{ "LIGHT_DISTANCE", TYPE_FLOAT},
{ "LIGHT", TYPE_VEC3},
{ "UV", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},
{ "TEXTURE", TYPE_TEXTURE},
{ "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
{ "VAR1", TYPE_VEC4},
{ "VAR2", TYPE_VEC4},
{ "SCREEN_UV", TYPE_VEC2},
{ "LIGHT_VEC", TYPE_VEC2},
{ "LIGHT_HEIGHT", TYPE_FLOAT},
{ "LIGHT_COLOR", TYPE_VEC4},
{ "LIGHT", TYPE_VEC4},
{ "POINT_COORD", TYPE_VEC2},
// { "SCREEN_POS", TYPE_VEC2},
// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},