lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
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@ -1149,11 +1149,19 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
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{ "COLOR", TYPE_VEC4},
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{ "POSITION", TYPE_VEC4},
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{ "NORMAL", TYPE_VEC3},
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{ "LIGHT_DIR", TYPE_VEC2},
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{ "LIGHT_DISTANCE", TYPE_FLOAT},
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{ "LIGHT", TYPE_VEC3},
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{ "UV", TYPE_VEC2},
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{ "COLOR", TYPE_VEC4},
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{ "TEXTURE", TYPE_TEXTURE},
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{ "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
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{ "VAR1", TYPE_VEC4},
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{ "VAR2", TYPE_VEC4},
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{ "SCREEN_UV", TYPE_VEC2},
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{ "LIGHT_VEC", TYPE_VEC2},
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{ "LIGHT_HEIGHT", TYPE_FLOAT},
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{ "LIGHT_COLOR", TYPE_VEC4},
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{ "LIGHT", TYPE_VEC4},
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{ "POINT_COORD", TYPE_VEC2},
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// { "SCREEN_POS", TYPE_VEC2},
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// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
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