Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
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@ -856,7 +856,10 @@ public:
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VIEWPORT_DEBUG_DRAW_SDFGI_PROBES,
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VIEWPORT_DEBUG_DRAW_GI_BUFFER,
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VIEWPORT_DEBUG_DRAW_DISABLE_LOD,
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VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
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VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
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VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS,
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VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
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};
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virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
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