Add conversion for uniform_name property in visual shader
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@ -519,6 +519,10 @@ protected:
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static void _bind_methods();
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String _get_qual_str() const;
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#ifndef DISABLE_DEPRECATED
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bool _set(const StringName &p_name, const Variant &p_value);
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#endif
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public:
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void set_parameter_name(const String &p_name);
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String get_parameter_name() const;
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