Fix Engine get_target_fps() returning float instead of int.
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@ -60,7 +60,7 @@ void Engine::set_target_fps(int p_fps) {
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_target_fps = p_fps > 0 ? p_fps : 0;
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}
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float Engine::get_target_fps() const {
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int Engine::get_target_fps() const {
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return _target_fps;
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}
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