SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky
2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View File

@ -36,13 +36,13 @@ void ParallaxBackground::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
case NOTIFICATION_ENTER_TREE: {
group_name = "__cameras_"+itos(get_viewport().get_id());
add_to_group(group_name);
} break;
case NOTIFICATION_EXIT_SCENE: {
case NOTIFICATION_EXIT_TREE: {
remove_from_group(group_name);
} break;
@ -78,7 +78,7 @@ void ParallaxBackground::set_scroll_offset(const Point2& p_ofs) {
void ParallaxBackground::_update_scroll() {
if (!is_inside_scene())
if (!is_inside_tree())
return;
Vector2 ofs = base_offset+offset*base_scale;