Update PinJoint2D API with angle limits and motor speed

add enabled methods for motor and angular limits
use correct name to get joint
update copyright
This commit is contained in:
Dragos Daian
2023-09-13 13:45:24 +02:00
parent c12d63556b
commit 0fcfb07246
17 changed files with 361 additions and 9 deletions

View File

@ -9,6 +9,21 @@
<tutorials>
</tutorials>
<members>
<member name="angular_limit_enabled" type="bool" setter="set_angular_limit_enabled" getter="is_angular_limit_enabled" default="false">
If [code]true[/code], the pin maximum and minimum rotation, defined by [member angular_limit_lower] and [member angular_limit_upper] are applied.
</member>
<member name="angular_limit_lower" type="float" setter="set_angular_limit_lower" getter="get_angular_limit_lower" default="0.0">
The minimum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
</member>
<member name="angular_limit_upper" type="float" setter="set_angular_limit_upper" getter="get_angular_limit_upper" default="0.0">
The maximum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
</member>
<member name="motor_enabled" type="bool" setter="set_motor_enabled" getter="is_motor_enabled" default="false">
When activated, a motor turns the pin.
</member>
<member name="motor_target_velocity" type="float" setter="set_motor_target_velocity" getter="get_motor_target_velocity" default="0.0">
Target speed for the motor. In radians per second.
</member>
<member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0">
The higher this value, the more the bond to the pinned partner can flex.
</member>