Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits use correct name to get joint update copyright
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@ -9,6 +9,21 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="angular_limit_enabled" type="bool" setter="set_angular_limit_enabled" getter="is_angular_limit_enabled" default="false">
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If [code]true[/code], the pin maximum and minimum rotation, defined by [member angular_limit_lower] and [member angular_limit_upper] are applied.
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</member>
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<member name="angular_limit_lower" type="float" setter="set_angular_limit_lower" getter="get_angular_limit_lower" default="0.0">
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The minimum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
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</member>
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<member name="angular_limit_upper" type="float" setter="set_angular_limit_upper" getter="get_angular_limit_upper" default="0.0">
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The maximum rotation. Only active if [member angular_limit_enabled] is [code]true[/code].
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</member>
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<member name="motor_enabled" type="bool" setter="set_motor_enabled" getter="is_motor_enabled" default="false">
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When activated, a motor turns the pin.
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</member>
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<member name="motor_target_velocity" type="float" setter="set_motor_target_velocity" getter="get_motor_target_velocity" default="0.0">
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Target speed for the motor. In radians per second.
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</member>
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<member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0">
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The higher this value, the more the bond to the pinned partner can flex.
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</member>
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