Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
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@ -130,7 +130,7 @@ void Main::print_help(const char* p_binary) {
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OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n");
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OS::get_singleton()->print("Usage: %s [options] [scene]\n",p_binary);
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OS::get_singleton()->print("Options:\n");
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OS::get_singleton()->print("\t-path [dir] : Path to a game, containing engine.cfg\n");
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OS::get_singleton()->print("\t-path [dir] : Path to a game, containing godot.cfg\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n");
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#endif
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@ -707,7 +707,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
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else
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input_map->load_from_globals(); //keys for game
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if (video_driver=="") // specified in engine.cfg
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if (video_driver=="") // specified in godot.cfg
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video_driver=GLOBAL_DEF("display/driver/name",Variant((const char*)OS::get_singleton()->get_video_driver_name(0)));
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if (!force_res && use_custom_res && globals->has("display/window/width"))
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@ -763,7 +763,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
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/* Determine Video Driver */
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if (audio_driver=="") { // specified in engine.cfg
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if (audio_driver=="") { // specified in godot.cfg
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audio_driver=GLOBAL_DEF("audio/driver",OS::get_singleton()->get_audio_driver_name(0));
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}
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