Remove ABS in favor of Math::abs
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@ -1129,7 +1129,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
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Vector2 center = p_clip_rect.get_center();
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float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(-light_dir)) - light_dir.dot(center));
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float to_edge_distance = Math::abs(light_dir.dot(p_clip_rect.get_support(-light_dir)) - light_dir.dot(center));
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Vector2 from_pos = center - light_dir * (to_edge_distance + p_cull_distance);
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float distance = to_edge_distance * 2.0 + p_cull_distance;
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