Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rework for nested `AnimationNodeStateMachine`
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@ -66,11 +66,6 @@ void AnimationTreeEditor::edit(AnimationTree *p_tree) {
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Vector<String> path;
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if (tree) {
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if (tree->has_meta("_tree_edit_path")) {
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path = tree->get_meta("_tree_edit_path");
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} else {
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current_root = ObjectID();
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}
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edit_path(path);
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}
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}
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