Style: Apply new clang-format 5.0 style to all files
This commit is contained in:
@ -34,18 +34,18 @@
|
||||
#include "btRayShape.h"
|
||||
#include "collision_object_bullet.h"
|
||||
|
||||
GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world)
|
||||
: m_world(world) {}
|
||||
GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) :
|
||||
m_world(world) {}
|
||||
|
||||
GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world)
|
||||
: m_world(world) {}
|
||||
GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world) :
|
||||
m_world(world) {}
|
||||
|
||||
GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
|
||||
: btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
|
||||
m_manifoldPtr(mf),
|
||||
m_ownManifold(false),
|
||||
m_world(world),
|
||||
m_isSwapped(isSwapped) {}
|
||||
GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) :
|
||||
btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
|
||||
m_manifoldPtr(mf),
|
||||
m_ownManifold(false),
|
||||
m_world(world),
|
||||
m_isSwapped(isSwapped) {}
|
||||
|
||||
GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
|
||||
if (m_ownManifold && m_manifoldPtr) {
|
||||
|
||||
Reference in New Issue
Block a user