Replace XML codeblock spaces with tabs
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@ -13,13 +13,13 @@
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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void fragment() {
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vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
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vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
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if (c.a > 0.0001) {
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c.rgb /= c.a;
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}
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if (c.a > 0.0001) {
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c.rgb /= c.a;
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}
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COLOR *= c;
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COLOR *= c;
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}
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[/codeblock]
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[b]Note:[/b] Since [CanvasGroup] and [member CanvasItem.clip_children] both utilize the backbuffer, children of a [CanvasGroup] who have their [member CanvasItem.clip_children] set to anything other than [constant CanvasItem.CLIP_CHILDREN_DISABLED] will not function correctly.
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