Merge pull request #86570 from RandomShaper/remove_traces_of_rid_prealloc

Remove traces of the extinct RID preallocate feature
This commit is contained in:
Rémi Verschelde
2024-01-02 18:05:41 +01:00
6 changed files with 0 additions and 10 deletions

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@ -1993,9 +1993,6 @@
<member name="memory/limits/message_queue/max_size_mb" type="int" setter="" getter="" default="32">
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
</member>
<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
</member>
<member name="navigation/2d/default_cell_size" type="float" setter="" getter="" default="1.0">
Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
</member>