Add way to look for templates at system wide level too
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
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@ -1020,18 +1020,24 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
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EditorProgress ep("export","Exporting for Android",104);
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String apk_path = EditorSettings::get_singleton()->get_settings_path()+"/templates/";
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if (p_debug) {
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src_apk=custom_debug_package!=""?custom_debug_package:apk_path+"android_debug.apk";
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} else {
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src_apk=custom_release_package!=""?custom_release_package:apk_path+"android_release.apk";
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if (p_debug)
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src_apk=custom_debug_package;
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else
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src_apk=custom_release_package;
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if (src_apk=="") {
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String err;
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if (p_debug) {
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src_apk=find_export_template("android_debug.apk", &err);
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} else {
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src_apk=find_export_template("android_release.apk", &err);
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}
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if (src_apk=="") {
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EditorNode::add_io_error(err);
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return ERR_FILE_NOT_FOUND;
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}
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}
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FileAccess *src_f=NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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@ -1659,10 +1665,7 @@ bool EditorExportPlatformAndroid::can_export(String *r_error) const {
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err+="Debug Keystore not configured in editor settings.\n";
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}
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String exe_path = EditorSettings::get_singleton()->get_settings_path()+"/templates/";
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if (!FileAccess::exists(exe_path+"android_debug.apk") || !FileAccess::exists(exe_path+"android_release.apk")) {
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if (!exists_export_template("android_debug.apk") || !exists_export_template("android_release.apk")) {
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valid=false;
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err+="No export templates found.\nDownload and install export templates.\n";
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}
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