Fix Keyboard Input Hangs when using modifiers

Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.

Fixes #6388.
This commit is contained in:
Fabio Alessandrelli
2016-10-17 03:57:32 +02:00
parent c23e8797f1
commit 17d7e6a142
4 changed files with 12 additions and 12 deletions

View File

@ -377,13 +377,13 @@ void InputDefault::parse_input_event(const InputEvent& p_event) {
if (InputMap::get_singleton()->event_is_action(p_event,E->key())) {
Action action;
action.fixed_frame=OS::get_singleton()->get_fixed_frames();
action.idle_frame=OS::get_singleton()->get_idle_frames();
action.pressed=p_event.is_pressed();
action_state[E->key()]=action;
if(is_action_pressed(E->key()) != p_event.is_pressed()) {
Action action;
action.fixed_frame=OS::get_singleton()->get_fixed_frames();
action.idle_frame=OS::get_singleton()->get_idle_frames();
action.pressed=p_event.is_pressed();
action_state[E->key()]=action;
}
}
}
}