[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
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@ -368,6 +368,7 @@ void GLManager_X11::set_use_vsync(bool p_use) {
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GLXDrawable drawable = glXGetCurrentDrawable();
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glXSwapIntervalEXT(disp.x11_display, drawable, val);
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} else {
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WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
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return;
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}
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use_vsync = p_use;
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