Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
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@ -150,7 +150,7 @@ void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, V
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GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
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function(p_function) {
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ERR_FAIL_NULL(p_script.ptr());
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ERR_FAIL_COND(p_script.is_null());
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ERR_FAIL_NULL(p_function);
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script = p_script;
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captures = p_captures;
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@ -282,7 +282,7 @@ void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcoun
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GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
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function(p_function) {
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ERR_FAIL_NULL(p_self.ptr());
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ERR_FAIL_COND(p_self.is_null());
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ERR_FAIL_NULL(p_function);
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reference = p_self;
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object = p_self.ptr();
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