Cleanup of raw nullptr checks with Ref

Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
This commit is contained in:
A Thousand Ships
2024-07-26 11:52:26 +02:00
parent 61598c5c88
commit 194bdde947
48 changed files with 169 additions and 170 deletions

View File

@ -150,7 +150,7 @@ void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, V
GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
function(p_function) {
ERR_FAIL_NULL(p_script.ptr());
ERR_FAIL_COND(p_script.is_null());
ERR_FAIL_NULL(p_function);
script = p_script;
captures = p_captures;
@ -282,7 +282,7 @@ void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcoun
GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
function(p_function) {
ERR_FAIL_NULL(p_self.ptr());
ERR_FAIL_COND(p_self.is_null());
ERR_FAIL_NULL(p_function);
reference = p_self;
object = p_self.ptr();