doc: Sync classref with current source
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
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@ -18,6 +18,8 @@
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<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
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The [OccluderPolygon2D] used to compute the shadow.
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</member>
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<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
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</member>
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</members>
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<constants>
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</constants>
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