doc: Sync classref with current source

And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already)
This commit is contained in:
Rémi Verschelde
2020-12-04 15:54:48 +01:00
parent 3dc8aaaccc
commit 1a001ad964
20 changed files with 371 additions and 336 deletions

View File

@ -18,6 +18,8 @@
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
The [OccluderPolygon2D] used to compute the shadow.
</member>
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
</member>
</members>
<constants>
</constants>