Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION
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@ -2512,6 +2512,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.renames["VERTEX_ID"] = "gl_VertexIndex";
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actions.renames["LIGHT_POSITION"] = "light_position";
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actions.renames["LIGHT_DIRECTION"] = "light_direction";
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actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional";
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actions.renames["LIGHT_COLOR"] = "light_color";
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actions.renames["LIGHT_ENERGY"] = "light_energy";
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actions.renames["LIGHT"] = "light";
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