Switch surface indexing to start at 0 so string name matches integer index
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@ -1118,7 +1118,19 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
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if (sl == -1) {
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return false;
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}
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int idx = sname.substr(8, sl - 8).to_int() - 1;
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int idx = sname.substr(8, sl - 8).to_int();
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// This is a bit of a hack to ensure compatibility with older material
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// overrides that start indexing at 1.
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// We assume that idx 0 is always read first, if its not, this won't work.
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if (idx == 0) {
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surface_index_0 = true;
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}
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if (!surface_index_0) {
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// This means the file was created when the indexing started at 1, so decrease by one.
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idx--;
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}
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String what = sname.get_slicec('/', 1);
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if (what == "material") {
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surface_set_material(idx, p_value);
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@ -1491,7 +1503,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
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if (sl == -1) {
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return false;
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}
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int idx = sname.substr(8, sl - 8).to_int() - 1;
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int idx = sname.substr(8, sl - 8).to_int();
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String what = sname.get_slicec('/', 1);
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if (what == "material") {
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r_ret = surface_get_material(idx);
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@ -1519,11 +1531,11 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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for (int i = 0; i < surfaces.size(); i++) {
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p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
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if (surfaces[i].is_2d) {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR));
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} else {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR));
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}
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}
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}
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